I love the design of this game, I haven't seen this style of matching mechanic before and I think it pairs really well with rogue-like mechanics.
I kinda wish the target matching color below the 6 enemies was more prominent, I think you could comfortably increase the 1px squares to 2x2. Or maybe increase the contrast/saturation in the color palette, since it's largely midtones?
I didn't get to the end but I probably ran 8 or 9 times, it's fun. Nice music too!
Viewing post in Match-Lite Castle jam comments
Thanks for giving the game a try, ParkDraws. Not having the color requirements more prominent was one of the most criticized aspect of the game. That will be one of the first things I address if I do continue development. Like you said, perhaps using more saturated colors or increasing the size would be a solution. I really appreciate your time and valuable feedback 😊