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(+1)

Tailwind dispels the Hydrangea accuracy debuff on melee attacks,* and spells(fire/light) are better than bombs if you have the MATK for it since their attack debuff doesn't reduce MATK.

Ogre Commander is tanky, but Ogres are extra vulnerable to being attacked from behind, his attack pattern is/was very predictable(attack, attack, windup, defense debuff IIRC), and his damage isn't very threatening if he can't land his windup martial to debuff your DEF. The Goblin add is also weak to just about every type of magic, so killing it with fire is a cheap way to get tactical advantage.

The Low-Demon's clones have 1 hp each(2 on nightmare). A single AoE attack(e.g. slash) by John or Aura should bring the 5 back to 1.

*I think storm is supposed to do this too.

Oh, yeah, I was using tailwind the entire time (I discovered that ability by accident), but didn't have the firepower to kill them before they killed me until I remembered that consumables were a thing.

For the Ogre Commander, I've always been attacking it from behind, but even when he misses multiple times I lack the firepower to bring him down before he brings me down.  I generally start off with Heat Up, Fire on the goblin, Attack non-commander ogre (with heat up and the tactical boost this one-shots him), then try to deal with the Commander.  Problem is, he has at least several hundred hit points, and I'm basically done if he manages to connect a hit after my DEF is lowered.  I MIGHT be able to make it work if I use the weapon coating, if that boosts me enough to not need to spend a turn on Heat Up to take out the ogre in one hit.

1300 on nightmare. If you're trying to kill him without using the collar, wait until you have enough attack to almost oneshot regular Ogres when you have tactical advantage.

 At this stage in the game, you're better off getting more attack than learning Heat Up since Aura doesn't have a lot of ATK to buff yet and Heat Up eats into your action economy. Weapon coatings are  also expensive and largely unnecessary this early on(you're better off spending a couple of days dodging fights, harvesting materials, and getting salary/upgrades at the workshop).

General rule of thumb is that Thunderbolt is your go-to counter-spell for enemies with wind-up martials. If you land it during the wind-up, they don't get to do their fancy wind-up attack.