It's always awesome when a game can so easily express its mechanics without needing any tutorial or explanation whatsoever. I was able to pick up, play and understand this game pretty much immediately!
Viewing post in Transponder City jam comments
Thank you! We didn't have as much time to make the game as we wanted, with the holiday weekend and all, but we tried to make sure that the game was very readable. This was especially important as we are a team of folks from very different parts of the world, so we had to collaborate asynchronously much of the time. Hopefully, if we take a second pass at the game, we will be able to keep that high level of readability in the art assets that we add.