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(+1)

I like the concept, execution could use some work. Perhaps some sort of health indicator on the enemies, because right now it feels really hard to judge when to go in for a kiss. Since that freezes you in place, it's a guaranteed HP loss if you don't kill your enemies with it, and since it's not an one-hit KO it feels like a trap right now.

I don't know if it was intentional, but being able to redirect all roses in the air by shooting a new one in a different direction is a really fun way to play- if you're expanding this, I'd suggest looking into that as a possible core mechanic.

(+1)

thanks! i never really thought about the idea for a health bar for enemies because I (having made the game) know each enemies health. i will probably include a little marker when an enemy is weak enough to die to a kiss. it was mainly an issue around lack of anyone playing the the game other than me.  

the roses sharing a common direction was sorta a bug i chose to leave in,  but i was thinking of adding a "bonus" streak for combos using that feature.  

thanks for your feedback!