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(+1)

Actually I think the beginning was where I struggled the most. Some of the early platforming segments with the switch state blocks are pretty precise and I found them fairly difficult because they have the timing aspect to them in addition to just getting the angles right. 

Later on I think the platforming was a lot easier but that may just be a result of the enemies not being an issue.  (Or maybe I just got used to the physics I am not sure.) 

But I would love to check out a full version if this if that ever comes to be. 

(+1)

I see what you mean. Moving the mouse (or stick) in opposing directions to do the pseudo wall-jumping I had laid out is actually a lot harder to get right than some of the later portions.  When I was planning out the level layout, I put the block-switch pieces closer to the start because I assumed they would be easier. I'll have to take that into account going forward. Thanks for pointing that out to me!