Thanks for the feedback! It sounds like you're ready for something more challenging, hahaha. I wanted to take it easy on players in the first half so they'd have time to get used to the strange movement style, and then take off the training wheels in the second half. I've got a bunch of ideas for how to push the concept even further too, so if I ever turn it into a full-length game I hope you'll be there 😁
(Also, the enemies are supposed to be able to hit you. That's a massive bug that didn't show up until the day of the deadline.)