A really cool presentation with good use of green, purple, and red to make a complementary triangle of colors. The mechanic of becoming small to make a bullet hell both easier and raising the hypothetical skill ceiling is a novel idea that I'm sure could make some really devious challenges for any future stages you'd want to make with the concept, and I'm also surprised that I've never seen a biology-themed bullet hell before. Not that I've played many lmao. But this was a very competent one and it felt doable as an arcade challenge that isn't too grindy. :]