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I loved the concept and clearly a lot of work went into the setup and it was a great take on the limitation. It just wasn't a whole lot of fun to play, I felt like I was just downloading software and reading a web tutorial.

I think the idea has great potential. Just maybe tweak the tutorial a bit to draw the player in more? 

I agree, I focused too much into the simulation aspect, and by the time I had it working I realized that it was tedious getting to the point you can attack other networks. If I had to do it over, I would go full RPG gameplay, attacking random devices from the start in turn-based battles, taking control of them and using them to attack again.

Thank you for the feedback!