Congrats on taking 1st. Really enjoyed the game. Will definitely be sneaking.over to your page next time I'm bored at work to blow up triangles
KirPow
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It was a fun game and held my attention for longer than most the games on this game jam. Discovering the tool and where to use it were great "ah ha" moments. However after that I got pretty stuck and it sounds like a few other people were too. I appreciate your "there's a hint in the comments and on the discord" but I have a choice of 50 other games to play. So I'm moving on as a failure for this one!
It's a really interesting game and I like that the idea is to explore possibilities rather than be told specifically what to do. It had some great sound effects to make it feel very eerie and I love the password stuck on with a sticky note. There is a bit too much initial free range to suck the player in though. Everything I tried gave me an error, do this first and it got a bit frustrating.
For example I scanned the map (after being told to exit editing and cannot scan you need to map first) and it showed me a question mark (which was a nice aha moment) but then I didn't know what to do about it and went around another cycle of you can't do that, you need to do this first and gave up
It's amazing how much you put together in just 3 days and please do continue perusing it because its awesome!
I loved the concept and clearly a lot of work went into the setup and it was a great take on the limitation. It just wasn't a whole lot of fun to play, I felt like I was just downloading software and reading a web tutorial.
I think the idea has great potential. Just maybe tweak the tutorial a bit to draw the player in more?
Hey, welcome to your first game jam. Absolutely awesome job. Very unique take on the limitation, certainly haven't come across another game in the jam utilising this genre. The music added great character and I found myself hitting the replay button. The art work was really good, guessing a bit Pokémon inspired? nice one!
I really loved the art style the overall concept. I'd hazard a guess you came up with the idea before the limitation was announced, it didn't really fit with your initial idea? Also I could stick to the platform walls when falling. Think a "is grounded" check would fix this.
Otherwise really fun platformer and kept me playing and retrying for a good while
So here's the thing Lalle. I really wanted to play your game. The artwork in the thumbnail looks interesting and you have racked up some good karma and I like to reward that. I prefer playing in the browser than downloading because my anti virus yells at me and your game also needed me to download C++ to run and then it wanted me download a driver. My point is you would probably get more people rating the game if it was a bit more accessible
Since its Christmas, I ignored the various warnings and downloaded it and really enjoyed it. Visually very strong and I found the narration funny and thought it was a great use of the limitation. Great game!
Really great game. Loved how you incorporated the control tutorial into pressing the start button. I had a great "a ha" moment when I realised I could make a straight shot and then reposition the pea trajectory on the rebound my moving myself (intentional or not awesome mechanic). As suggested below, sometimes its obviously you messed up and a restart button would really elevate the game play experience
I really liked the concept of this game. I'm a big fan of the early FNAF games and the whole idea of not being able to move but with some control is a winner in my books. Although the instructions were mostly clear, I was a little confused playing. There were yellow lights and red lights and it wasn't really clear what that meant. I assumed the red meant they were killed but my score suggested I hadn't killed anyone? I was definitely button bashing towards the end, so probably went over the 3 people limit
It's a great game with lots of potential. If you choose to develop it further, might just need something more to reinforce what the visuals mean
Score: 248 seconds: moved 16 people and killed 0
I loved this game. One of the few I played all the way through. The idea of a little old man carrying a giant rock man on this back with a walking stick made me chuckle. I enjoyed the fail music, although really the only reason I failed was because I had accidentally positioned a tile one over and hadn't noticed. Only suggestion would be change the font. Works really well for small bits of text like the button and character speech bubbles. Really hard to read large paragraphs of it. Awesome game!
Really visually stunning game and I enjoyed the chilled out music. Although the instructions were clear I did find it quite difficult to get past the first level, even after finding the checkpoint. As MegaMelone suggests below, if you can ease players in a bit more off the start, you are onto a winner