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A little hard to tell how big your hitbox is when weaving between cars, but overall a fun time!

Yeah, it's the car's hitbox which is the problem (they're generic boxes because I learned custom hit boxes in Godot would've meant having to re-do a bunch of work ).   They are a bit high to prevent player's from abusing safe spots in between traffic lanes at the tradeoff of weaving in traffic is harder. Things noted for the future.