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Happy holidays! It makes me excited to see that you’re still keeping up with this page and fan comments! Just wanted to say that I was experiencing the same saving issue while playing the game through the Analogue Pocket - and sadly the update you have here did not correct. It isn’t much of a problem because the pocket has save states and I personally like to run the game in one setting - but I know not all emulation devices do and I figured I’d give some feedback! 

Absolutely loving the game so far ! Feeling inspired to take on my own programming challenge to see how much could be added to a game like this if we were to remove the save functionality. Would love to be able to build in the environment with wood and stone and find a use for cloth! 

Thank you for your work!

Thanks for the feedback! I was hoping to have the save problem fixed with that update. I'll have to figure out what is causing the problem.

About modifying the game, I can give a few hints. There is much space left for items, entities and crafting recipes. Tiles and levels are more difficult, because the memory is already maxed out as is (that is the reason why the level size is 112x112 instead of 128x128). To add more tiles, you would need to either find more memory (e.g. use the save memory as RAM) or find a fast-to-process compression to store the tile data with.