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(4 edits)

Hey, glad you are enjoying the game. I've had a similar issue reported some time ago. I'm fairly sure of how to fix it, and have already made a modified version with the fix. I have no way of testing it (lack of such devices), but you can try it and see if it works.

minicraft_2023_12_24_exp_saving.zip

I'd appreciate if you could tell me if it works, so I can apply the patch to the next version to be released, or try something else if it doesn't work.

Edit: I changed the link to a newer experimental version that has checksum verification built in.

I’ll definitely try this tomorrow! Thank you for the response! 

Happy holidays! It makes me excited to see that you’re still keeping up with this page and fan comments! Just wanted to say that I was experiencing the same saving issue while playing the game through the Analogue Pocket - and sadly the update you have here did not correct. It isn’t much of a problem because the pocket has save states and I personally like to run the game in one setting - but I know not all emulation devices do and I figured I’d give some feedback! 

Absolutely loving the game so far ! Feeling inspired to take on my own programming challenge to see how much could be added to a game like this if we were to remove the save functionality. Would love to be able to build in the environment with wood and stone and find a use for cloth! 

Thank you for your work!

Thanks for the feedback! I was hoping to have the save problem fixed with that update. I'll have to figure out what is causing the problem.

About modifying the game, I can give a few hints. There is much space left for items, entities and crafting recipes. Tiles and levels are more difficult, because the memory is already maxed out as is (that is the reason why the level size is 112x112 instead of 128x128). To add more tiles, you would need to either find more memory (e.g. use the save memory as RAM) or find a fast-to-process compression to store the tile data with.

unfortunately I did not get this to work. Game runs flawlessly at max frames on my retro pocket 2+ other than reloading save files… no idea if it’s me or not. I even added auto save in retroarch. No fix. Maybe someone can chime in if they’ve gotten it to work on this emulator? I probably wont play it until I can get a file save to load. Really looking forward to it. I love it. 

not sure if you saw my comment above - but as of right now it seems like saves aren’t functional on most emulators / emulator based hardware as I am having the same issue on the Analogue Pocket! Does the emulator you’re using support save states? I’m taking advantage of those for the time being just to save process!

yeah I’m not sure. I think retroarch does though. That’s the emulator that essentially runs minicraft. I enabled auto save but it doesn’t correspond properly with the game itself. I’ve had the auto save feature work just fine with PS1 games.

As far as I know, saving works on emulators. Not sure how auto-save works on RetroArch, but the the standard saving (in-game pause menu) should.

bummer. I’m not smart enough to figure this out then I guess. Thank you for the attempts though. 

so by clicking L+R+start+select all at the same time (in game), it forces a save slot with retroarch. Then when you load the game back in, select the small retroarch logo in the bottom right and select the load file that the save was sent to. Works great now.