Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

unfortunately I did not get this to work. Game runs flawlessly at max frames on my retro pocket 2+ other than reloading save files… no idea if it’s me or not. I even added auto save in retroarch. No fix. Maybe someone can chime in if they’ve gotten it to work on this emulator? I probably wont play it until I can get a file save to load. Really looking forward to it. I love it. 

not sure if you saw my comment above - but as of right now it seems like saves aren’t functional on most emulators / emulator based hardware as I am having the same issue on the Analogue Pocket! Does the emulator you’re using support save states? I’m taking advantage of those for the time being just to save process!

yeah I’m not sure. I think retroarch does though. That’s the emulator that essentially runs minicraft. I enabled auto save but it doesn’t correspond properly with the game itself. I’ve had the auto save feature work just fine with PS1 games.

As far as I know, saving works on emulators. Not sure how auto-save works on RetroArch, but the the standard saving (in-game pause menu) should.

bummer. I’m not smart enough to figure this out then I guess. Thank you for the attempts though. 

so by clicking L+R+start+select all at the same time (in game), it forces a save slot with retroarch. Then when you load the game back in, select the small retroarch logo in the bottom right and select the load file that the save was sent to. Works great now.