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I feel like we've definitely all been there where we get lost in the concept and push playability to one side. I can't even begin to count the number of times I've done that because it's so easy to get caught up in your own vision. But despite that I still think the concept here is awesome, I think with less obtuse setup and a less text heavy tutorial it could be a really awesome spin on the rpg genre! These kinds of highly conceptual projects really do just require a lot of tweaking to get that player experience juuustt right, you've definitely got something here!

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I also had so much fun making the game that I didn't see that the game itself was not so fun. In the end, I join game jams mainly to experiment and learn, and I did just that. Thank you for the feedback!