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(+1)

A very unique and engaging idea for a mechanic. It gets a lot more engaging once it stops waiting for you to pass or fail every box, but also gets unfairly punishing once you have multiple boxes bouncing around since they collide with each other and there's not much the player can do to stop a box from knocking another box away from the correct path.
Boxes also tend to get stuck in between the chutes and the wall. I'm also confused about the target, I seemed to pass most levels without reaching the target, maybe it was a bronze/silver/gold medal thing and I just didn't notice the target change.

To some extent going for lower angles to get boxes out of the way faster helps, but I'm sure it's way overbalanced in favor of chaos at the moment. I did experience stuck boxes when I was testing, but they tended to find their way out eventually so I put it on the backburner. I'll revisit again, possibly I just need to add a minimum velocity to bounces. There are bronze/silver/gold targets for each level; the bottom right tracker is meant to update as you pass them but it did bug out fairly often when I was testing, especially when the level was changed. I think I've got a slightly better idea for how to display those targets anyway now. Generally the bronze is ~50-80%, silver is ~100%, and gold is the amount of score you actually get for 100% of the boxes with the streak bonus(es).