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Thanks for the feedback! 

- Yeah the original game this is based on doesn't count moving an orb to the same spot as a move (like picking up an orb and dropping it in the same location immediately without moving any other orbs). We were originally going to have that feature but we just didn't get to it. This could probably be one for your Feature Cemetery :)

- Was hoping the tutorial illustrated this but it seems like based on feedback we probably needed to emphasize this mechanic a bit more, so agree with you on this

One feature I believe we had thought of implementing was some kind of power-up system, which could change the orbs colors and help you string together bigger combos. (Again based on a feature in the original game). Another was having "damage orbs" that you would have to avoid matching as they would hurt you instead of contributing to your attack.