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hey Bill, awesome textures. We have installed them on the latest version of our map, BallySpring and have gotten reports of the crop not appearing in the field during the growth stages on console, see video below we received from one of the players. Any idea what might be causing this to happen on console? Only happening with Oats, we also have installed your Wheat, Barley and OSR textures and these are working 100% on console and PC.

Video

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Thanks for your feedback Glengar.

Presently I have no idea why that's happening on Console, as the Oat's work fine on PC. The only thing I can guess at is maybe parts of the foliage coding are hardcode on Console and because my Oat's are not just an edited texture, but use different 3D meshes maybe that is the cause of the conflict. But then custom crops work on Console so that really shouldn't be an issue.
The only other thing I can think of is when you copied the .i3d and shapes file, textures etc across to the console version of the map, something didn't copy across correctly, that can happen in Windows when copying and replacing files.

Yeah its a strange one bud. I ran a compare of the files and there's no difference between the PC & Crossplay files and both match the files downloaded from this page. Could it be the texture files are not formatted correctly for use on consoles?

The texture files are saved using GIANTS own texture tool which is what they recommend for both PC and Console.

Hey Bill, just a note to tell you I managed to resolve the issues on console by adding a normal map, oat_normal.dds from the basegame files to the oat_mat material. Might be an idea to update your pack to add the normal to avoid the same issue on other maps in the future

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Thanks for letting me know. Will sort that out and re-upload a  fixed version.