Hi Josh!
I played a few runs of your game. I got to the last boss a most times, but never won. It's very promising :) It kind of feels like those card games that are popular at the moment, but different! I have some critisism of course, but overall I like it. Here's some things I noted:
- Going for low rez graphics seems pointless if there's going to have misaligned pixels everywhere.
- Colors could be more contrasted. The title for example blends perfectly with the background. It's also kind of ironic that a game about color looks so desaturated.
- I think using a more limited palette would look better. You're using a lot of useless micro variations of the same colors which make the game look blurry.
- The text is difficult to read.
- I read ALMI's comment before playing so I knew to look for them, but the colored points below enemies really are very small!
- The wording of some item descriptions could maybe be clearer. For example, "45% to poison target for 3 turns" made me think I had 3 turns at the start of every fight to poison enemies. Maybe my reading comprehension is just bad...
- The game looks a bit confusing sometimes; some information is shown very briefly and is not too obvious. For a few runs, I wasn't sure if I was taking or doing damage when I did a critical hit. (there's critical hits right?) I was also confused whenever I triggered a column/row attack. I saw that everything took damage, but wasn't sure why. Now I see the weapon pops up, but it's subtle.
- I really liked figuring the game out and finding strategies, but I feel like randomness overpowers strategy most of the time. Maybe some kind of clue about probability would be good?
Anyway, good prototype I say. Worth an enhanced version for sure!