But if you die without having a baby, everything is wasted. This is not for additional bonuses, but in order not to waste time, and to give players an incentive to explore the world. Otherwise, most players will never be able to get to 90% of the content of this game. Of course, you can indulge in savescumming, but it will no longer be a game, but an abuse.
I’ll try to give an example - if you find yourself in slavery in a mine, without having high skills to get out, or a child to be reborn, it’s easier for you to load a save than to try to somehow survive. Thus, this scenario simply does not make sense. And if there is a progression system, the player will already know that he will not lose everything he has, and will try to survive as long as possible in order to, at least, transfer as much experience as possible to the next rebirth.
You can say - *just have a baby and everything will be ok*, but on *Hell* it’s about 4 days of time (not game days, but real days), and on *Doom* it’s more than a week. This is a waste of time when you don’t play for several days, but just grind experience, waiting for the birth of a child, for fear of losing all your progress. And you need to repeat this EVERY run.