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also, as you show us the dessert right when we get the first char our intuition tells us that the carm is in the dessert or that we need to go to the dessert. you should use that phenomenom, or whatever its called, to your advangtage not disadvantage, use it to guide the player. The player is always looking for hints of what to do, you should be concious of that when you design.

I'll try to work on that when the jam's over. I tried to make it so it's clear you can't go there before getting some kind of item, but I guess I didn't made it right; I'll try to improve that. Thanks for playing and for the feedback, it helps a ton !