Very difficult but the idea here is really good. I would have liked to be able to use space to jump just because W was hard for my brain to get used to. Perhaps something like letting the snake hit the wall once before losing would help to offset having to balance both controls simultaneously. Also it was a bit frustrating that the snake would eat the player if they touched the snake's head at all. I had it across the gap facing right and then set it to go down from there but I moved too fast and got eaten even though I was on top of the snake's head and not near it's mouth. So that was a bit frustrating but more on me for not having patience I suppose. Otherwise, really cool concept and with just a little more polish I think it could be an amazing game.
Viewing post in Guido the Snake Charmer jam comments
Space originally did make the snakecharmer jump, but since that also sent you from the win screen to the start screen some playtesters accidentally skipped it. In the end I removed the keybind for that reason.
I recommend playing all 10 levels as there are more mechanics introduced later on. Thanks for rating and leaving a comment!