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(1 edit) (+2)

Awesome!! Basically what the previous commenter said: amazing concept, I loved it when I could pick from Neuro's catchphrases to answer questions. I wish the viewer count / chat feedback was more noticable in regards to what I picked.

The running around sections were really jarring, more playtesting and adjustments are required: the speed, distance and range of the camera, speed and jumping range of neuro, etc. It was also quite a bit laggy on my laptop.

Extra point for a Godot project. Rating it high in hopes that Vedal will get to check it out.

I'd be excited to see this game be fully fleshed out and polished!

Also PLEASE add screenshots to the post so more people notice and play your game!

(+1)

Thanks for the feedback and for playing!

There was more feedback in the form of some sfx during the card play, however in the very final build (with 2 minutes to the deadline...) these somehow got detached... We had some other Neuro sprites too to switch between, but I think they got lost in the final rush. Both of these have since the submission been addressed and corrected. We'll be posting an updated version once voting has ended I'm sure.

Camera could definitely do with further tweaks, but as with most game jams, time was our enemy, and tackling both 2D and 3D in the same game was a challenge.