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Amazing underrated game!! The art style is gorgeous with all of those cool design and low poly style, outstanding work. The game design and progression is also cool. I thought that the concept would became stale but you were able to make every level unique in a way ( dark cube that hides the dust inside, the skull inside and of course the rotating charm thingy ) .

I swear the last magician level is as annoying as the magician himself ( as intended (TM)), I couldn't finish it from frustration it's too hard to click exactly at the small dust points on the rotating charm.
Also I don't know why I was surprised when I actually died at the claws lmao.

A big thing that will make the game a straight 10. IS DIALOGUE SKIP or just making the text go faster on click, dang it's so slow Especially when you die at the claw and need to see the cutscene all over again. Also the tutorial texts makes everything sound more confusing then it should ( I didn't understand right away, that the green towel is for the green things and the blue roaches for the blue things) Also it needs more polish ( like a shrink animation for when you cleaned the dust or something or just particles)

(+1)

Thank you so much for your kind words and feedback!

I completely agree with what you said, having a way to skip dialogue or make it go faster would be a really nice addition, along with more polish too!