Thanks for the heads up, I'll add a note to the game description.
Grubwall
Creator of
Recent community posts
Thank you for the reply!
I understand it is not about merit, I was just providing a reason as to why they should be indexed per the community rules.
Also, I should mention that some of those titles have not been indexed for about a year, which is why I was wondering if there may have been some other reason at play.
Happy to wait though, thanks again!
Hello moderators, I've noticed a few of my games have not been indexed, strangely enough, my partner's game (Dead Color) does not seem to be indexed either, and I was wondering if there was a reason why this is the case as I believe we have followed the guidelines listed on the "getting indexed" page.
I have also read the community rules in this forum. I believe our games should be indexed because they are projects we have put effort into and we believe they have value.
The games:
https://grubwall.itch.io/looking-glass
https://grubwall.itch.io/potluck
https://grubwall.itch.io/night-market-kiosk
https://grubwall.itch.io/mountain-king
https://elymal.itch.io/dead-color
Thank you for your time and any help you can provide!
What an amazing game! The puzzles were really intriguing and the jokes were hilarious! I don't know if I solved the "password" puzzle correctly, did you intend the player to dig through the source code on git-hub? That's what I ended up doing after running out of ideas. XD
Such a great game, I had a lot of fun with it. I loved finding the secret sapphire XD
Incredible game, the art and music were so lovely! It took me a while to realize I could rotate the camera, zoom in and click on objects to make them move, but I did eventually figure it all out. You all did an amazing job and should be proud. I got to the end in around 12 min and the getting the green cube was the trickiest part for me.
Absolutely phenomenal game!
The art style is amazing, the gameplay is really unique and interesting. I love how you evolved what is originally a simple mechanic to eventually add some novel complexity to the later puzzles, the last one on the tower was awesome, and I realized I could use my own "trail" as a reference point on the second half of that puzzle which was also kinda cool!
My only feedback would be that the tutorial might almost be too "minimalist" I struggled for a good while trying to recreate the shape next to the first door. After that though, it was awesome!
Hey there, I tried to play your game but I wasn't able to progress much. After the "Marks Pizzeria" intro (jumpscare?) I found myself in half of a dark alley, I could hear music but I wasn't able to explore much before running into invisible walls.
From what little I could play, I liked the sound design and the visuals, I'm also a fan of the more "square" aspect ratio. Hope this helps!
I really like the idea of being just the "courier" instead of a "standard fantasy hero", I think you did a good job on the writing too.
Some feedback to consider: I think the field of view is a little low for a first person game. Pressing menu while playing teleported be back to the horse. I guess I wasn't looking in the right direction when my character noticed the "lady in red" so it took a while to find her, thankfully you have the boy mention she's in the woods. Locking and hiding the mouse cursor when walking around look and feel better. Best of luck with developing the game further! :)
I played it again and I had no idea that the whole thing regenerates with each run, that's pretty cool! Since I typed the code correctly the first time I didn't get to appreciate the funny prompts the console give you. XD
I also managed to do something else but I won't spoil it here in the comments. Nice job!
I did it! It took me a second to figure out the controls and how to orient the shapes to the puzzle, then I noticed the gap in the border of the puzzle and it clicked! I liked the visuals of slowly succumbing to the madness of this area, there was a distinct sense of dread, having all of these people laughing made it all the more uncanny.
I also really liked the goal of finding the "weirdest" place. I was so unsure of what that meant but of course you'll know it when you find it. That was very satisfying.
Having things be vague and unexplained story-wise felt very true to Lovecraft too, I think oftentimes people forget that less is more with these kinds of things.
Great job!
Thank you so much for your kind words and for playing the game! Game does track how well you do but I didn't get a chance for the characters to react so I tried to make funny statements that could work both both ways. It ended up being more confusing though, sorry about that. I watched the video and you were an excellent cleaner! :)
It's insane to me that your team started with a game engine just a few days ago. My mind is blown. I think you managed to actually tell a story and paint a picture of a world which is awesome to see. I liked the level of polish you had with the animations, the sounds and music too! I think a way to improve it (should you choose to keep developing it), is adding more variety with the enemy spawning, maybe more and more appear every few waves to add to that level of tension. It's still so impressive to me that your team managed this with no prior game engine experience. Well done!
I love how stylish it is, the look and feel of the enemies, the kunai hovering in front of you, the fact that you're literally made of glass, it's all so cool! The gameplay reminded me a game jam version of Devil Daggers which is really cool to see. The fast-paced combat, the super-high jump speed and the platforming really sold that ninja fantasy for me too. I also liked the death animation (which I saw a good amount honestly) VESSEL SHATTERED is such a good line. I would have appreciated an occasional checkpoint like before the large vertical towers section, that place got me so many times I wasn't really able to progress further. That being said, I think the whole look and presentation of your game is really awesome, it feels so professional too which is surprising since you mentioned it's your first public release. Well done!
I had a similar problem to FlipStudios. I collected what I believe was the first charm (after the rolling logs) but I was unable to find a way to progress after that, going south led to some boxes but I was unable to jump.
I really like the art sounds and music though! The whole atmosphere and presentation of the game feel very polished and inviting.