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I've noticed the hitboxes in the second minigame, and I think it's a good call to make them more forgiving. However, what I meant to say is that in the first minigame, there's a bit of a bounce-back when you move too quickly. It seems to be detecting multiple collisions, causing the memory to fly off in an unexpected direction. It's a minor thing, but at times, it felt a bit unfair while playing.