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(1 edit)

if you're talking about the collisions in the second minigame- thats on purpose. they're "lenient" hitboxes.


I am very, very glad you liked our game. You saying it was like a "fever dream" SERIOUSLY complimented me and my teammate. Thank you.

I've noticed the hitboxes in the second minigame, and I think it's a good call to make them more forgiving. However, what I meant to say is that in the first minigame, there's a bit of a bounce-back when you move too quickly. It seems to be detecting multiple collisions, causing the memory to fly off in an unexpected direction. It's a minor thing, but at times, it felt a bit unfair while playing.