Thanks for the long message, We hope we can address all of the points below.
1. Thank you for the heads up, we will adjust it so it doesn't happen again.
2. Quest Tracking works as intended - 0.5.5 only features the intro start quest. We have just implemented the quest log in this version so we can use this build for gathering data before we move on and implement the rest of the quests.
3. Struggling without ammo is very RNG based. We hope to improve on that system in later versions, thanks for the feedback.
4. That shouldn't happen, we will look into that issue! Same with 4B.
5. That is correct, thank you for the report!
6. That is currently a reoccurring issue that we are aware of. We have been working on a fix, but sadly most of our attempts have not fixed the bug.
7. Yeah, we agree with these points and are going to focus on adjusting it in the next few updates. Part of the "fixing" is hopefully going to be visible in our new approach and redesign of the first dungeon. We also hope that it will be clearer once we added the quests into the quest log system as well.
8. That is coming :)
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9. That system is very work in progress - it currently includes the Tripteen dungeon and not much outside of that.
We haven't really invested more time into that system as we are not sure if that is the final version of it or if we want to fully change it up.
Thanks a lot again for the feedback, it is much appreciated and helps the development of the project a lot!