Like Antoine Lavoisier (one of the father of the modern chemistry) said : "Nothing is lost, nothing is created, everything is transformed ". And I agree, you can't escape all the obvious plagiarisms, inspirations and references that are absolutely everywhere, and as a dev you even try to dodge this too obvious things you can put on your game ! I wonder what the creator of the original Snake would think of that : https://itch.io/games/tag-snake .You can't even reach the bottom of the page, and I suppose someone has already made what we had made here, in a way or another, and that's pretty terrifying...
I never heard about Pixaki before, so you making art on a Ipad ? Crazy. Aseprite seems also very loved by the indies here.
An untitled charming game would be awesome for sure, seriously imagine a magnetic field snake, just with that the possibilities are endless, that would make a good crossover, and I will buy it ! I don't know if you guys realize the marketing potential of what you have here ? Some people would spend money on that if it's cool and completed, I'm pretty sure...
SSB is like the Marvel Avengers of video games to me, and I can't stop seeing this game as gigantic fan service bait sadly, some kind of playable ad and a box that Nintendo had to check to say : hey we have a versus fighter game too ! But I'm maybe wrong. And neither the fan service or gameplay worked on me, even if the design is very well made, for sure.