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I guessed that was the reason, but I'd prefer if my strafe attacks did trigger on sleeping/unaware enemies. It doesn't help that an enemy can become aware and attack in the same turn, so sometimes you're strickly worse off because an enemy was 'unaware'.

I am of the opinion that scenario (Enemy A becoming aware, alerting Enemy B, and Enemy B being able to move) is a bug. It was not the case in previous versions.

An option to allow strafe to target unaware or sleeping enemies would let people choose what they prefer.