This is 5/5 for me. I really like this black and white art style. This East vibe is just perfection... You did hard and intresting gameplay. I really want to see more enemies and mechanics in future, if you will do something with this game. Well done!
Viewing post in Swordbreaker's Oath (alpha) jam comments
thanks, we already have all the animation for a samurai enemy completed and are working on a female farmer enemy too as well as an archer soon. We plan to keep working in this and maybe releasing the game on steam when it is finished.
let me know if you have any cool ideas you want to see in the game, we would love to hear them.
It's nice to hear that you want to release this game. What about ideas... I really intresting in demons and mystical stories of Japan culture. (I didn't pass your game to the end.. (I tried... I'm too weak... but I'll never give up xD), so I think this blood on the tree is something demonic or smth like that?) So, maybe some demons bosses?
interesting, I'll bring up the idea with my friend Budgeri, who worked on the game with me. If you intend on playing the game again, try using these secret cheat codes that are in the game:
if you hold the "z" key, and press 8, it will spawn additional enemies to fight (press the button more times to spawn more enemies)
if you hold the "z" key, and press 0 or 9, you can change the red vine to grow all the way or ungrow completely