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(+2)

I agree with a few of the minor gripes in the other comments (mostly overly stick wall jumps) and the boss fight seemed to be bugged for me so unfortunately I couldn't see the ending (I could beat the first guy by stagger locking him but the the second one just went invincible and changing modes did nothing besides stop/starting the platform). 

Overall though this was fantastic, I loved the little touches like having a different aspect ratio on the 8-bit version, really increases the overall charm

(+1)

Sadly we couldn't fit enough time to polish planning for the boss and test it properly. But yeah, the boss mainly need the hit to be alternated between each other. If you decide to come back to it you can always use continue and it'll immediately put you in the last checkpoint.

Thank you!