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The controls feel smooth and the interactions when phasing through platforms are cool but the level design could use a bit of work. You should probably either have checkpoints to make deaths less annoying or have the routing through the level be much clearer so finding the right path doesn't feel like guesswork, adding visible bounds would help but if that goes against the feel you're aiming for then you could tighten the death zones in so restarts are faster.

Thanks for playing and for the feedback! I'm glad the controls felt smooth, nothin bettah than slidin around with bobby gettin soup in the most butteriest smoothest way possible!