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Camimi did an awesome job on the art, love how the characters and the storyboards look.

The environment art feels very unfitting and way too sketchy, which doesn't fit at all with the very polished and clean art provided by camimi. The environment is the thing that made me procrastinate on trying out this game, because the way it clashes with the how the characters look really puts me off. It even clashes with the level design a bit: on the part where I had to pick up the key to open a water obstacle, I didn't understand that that's what it had to do because it looked like water, not a door. I kept switching to Tutel trying to understand what he needed to do to make the water go away. The rum, that I had Neuro hold at that time, was also at fault for making me not pick up the key first, since I thought I'd need to use the rum at some point there and it was too early to pick up that key. Judging from the comments, the rum wasn't even really meant to be picked up anyways.

With more playtesting and fixes of the bugs / confusions mentioned by other commenters, and more time put into environment design to make it more polished and inline with the artstyle from the second artist working on it, I believe the game would turn out perfect 💚