Play game
Tutel Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.276 | 4.276 |
Audio | #2 | 4.333 | 4.333 |
Visuals | #3 | 4.786 | 4.786 |
Theme | #4 | 4.262 | 4.262 |
Innovation | #7 | 4.095 | 4.095 |
Fun | #17 | 3.905 | 3.905 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great audiovisual presentation, as expected by a large and talented team. The game mechanics are neat, and reminds me of the more recent Giana Sisters games. The puzzle/level design is fine, but I didn't feel like it made the most of the mechanics. Felt like you had to stop constantly so progression felt slow. Personally I would have liked a bit more platforming between puzzles and maybe some enemies to mix things up.
Granted I am being extra harsh because I know a lot of people worked on this. It is still one of the most impressive games in the game jam.
I loved the music switching. The concept of the game is also nice, since it provides 4 possible ways of solving puzzles. Neuro, Evil Neuro, Tutel and Vedal.
I believe with more levels there could be harder puzzles.
I'm just sad that there was no Rum ending
Excellent game, cute visuals, and wonderful dynamic audio design. I love the music changing between Neuro/Evil. I love the animations, too. The puzzle solving is a bit confusing sometimes and platforming has its troubles, but overall my experience was good! I beat it once with Rum and once without.
Camimi did an awesome job on the art, love how the characters and the storyboards look.
The environment art feels very unfitting and way too sketchy, which doesn't fit at all with the very polished and clean art provided by camimi. The environment is the thing that made me procrastinate on trying out this game, because the way it clashes with the how the characters look really puts me off. It even clashes with the level design a bit: on the part where I had to pick up the key to open a water obstacle, I didn't understand that that's what it had to do because it looked like water, not a door. I kept switching to Tutel trying to understand what he needed to do to make the water go away. The rum, that I had Neuro hold at that time, was also at fault for making me not pick up the key first, since I thought I'd need to use the rum at some point there and it was too early to pick up that key. Judging from the comments, the rum wasn't even really meant to be picked up anyways.
With more playtesting and fixes of the bugs / confusions mentioned by other commenters, and more time put into environment design to make it more polished and inline with the artstyle from the second artist working on it, I believe the game would turn out perfect 💚
Is beutiful i just have one question what does the rum does?
Game looks really nice. Good job.
Very well-made and polished. Great collaboration and interesting ideas.
Everything is just super polished with interesting and intuitive puzzles, I did have moments where I would switch back to vedal and realized he died because he was just standing over a spike trap when switching to evil.
Very wholesome game.
Beautiful visuals and nice gameplay, feels quite polished. I did manage to get stuck at one point when Vedal got respawned before a pillar that was no longer accessible to Neuro. Had fun though!
Fun game, liked the mechanic of switching between the neuro's combined with Vedal transformations. Visually looks amazing!
So what does the Rum do? I played the game the second time, bringing the Rum with Neuro all the time, just to expect a Rum Easter Egg. However, I didn’t see any Easter Egg?
Anyways, I still give a rate 10/10. Really like the game.
Didn't expect less from this team.
Art is really really cool and the game feels well polished and well rounded.
Good job yall!
I liked the art a lot, the game looks so polish <3
I got softlocked on my first playthrough when I switched to Vedal from Evil at some point but regardless of that the game is beautiful and the puzzles are fun!
The fact you can't jump while standing on a rising platform is the most annoying thing ever.
Other than that, it's a cute game with great music and art
Agreed, we got the moving lifts in late enough that we didn't have the time to tackle the issue. We're lucky because it didn't completely break the flow, but it is indeed a little annoying.
actual good game. cool puzzles, cool music, cute art. imagine vedal loses to the voices inside his own head SCHIZO
Alex is the voice in Vedal's head. Govobird is the voice in Alex's head. I am the voice in Govobird's head. Winter is the voice in my head. DarthRael is the voice in Winter's head. SADecsSs is the voice in DarthRael's head. camila is the voice in SADecsSs's head. Ashen is the voice in camila's head and finally happikoi is the voice in Ashen's head.
This makes happikoi the only member without voices, but in the end it doesn't matter: this whole chain exists in Vedal's head and we are not real.
Art is good on both fronts and props to whoever made the music since I know how hard dynamic songs are, gameplay is mostly functional and straight forward, though there is a gamebreaking bug that makes it possible for both characters to receive inputs at once, which softlocked me :p.
4.5/5.
The artstyle is really nice! Also really loved the music and the core mechanic is interesting though only the narrative seems to fit the theme.
Great art (both SaD and Camimi), Great music(esp. when changing between sisters), and Great gameplay too.
but control a bit clunky on the raised platform(I guess the character got stuck a bit) and the last spike kinda bugged. and..... is rum supposed to do anything?
I like the game it can be a bit annoying that sometimes switching between characters the other character somehow still receives inputs making them walk off buttons or dies off cliffs. otherwise the visuals were good, I like how the game audio changes between characters and it's cute