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Love the game so far - despite a non "realistic" art style, everything looks really beautiful! And the story is solid as well. 

But goddamn these branching paths are insanely complicated. A third of the gallery is all one character's branch - and not just by route, but by subchoices on a route. It's cool and all, but there's only so many ways I can read the same scene variation before my carpal tunnel flares up.  Can you just streamline all of Riley's scenes into one continuous sequence over the course of the game?

Not easily. The point of the branching is to include the different ways things could play out based on choices, so putting all of Riley's content into branch would basically make no sense at all. She'd lose her virginity multiple times, give her first BJ multiple times, refer to events that didn't occur, or ignore events that did occur. It's kinda just the way the game is. It's not really built for the FOMO crowd, and is intended for multiple playthroughs. Once the game is done this should be an easier sell as the amount of content should mean that just one route has enough content for people to be satisfied. I hear this is a fairly different way of structuring one of these games, but it's how I've decided to do it based on what I wanted the game to be.