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Looks very nice but plenty of basics need done:
1. Using TAB in early stage crashes Doctor movement
2. Thought same thing had happened to K9 but you can't move K9, why not?
3. Allow the player agency, rather than telling them what to do
4. When player does have agency, it often doesn't work as you can't drop your inventory onto an object if you are standing over the object
5. No text on inventory items to identify them
6. Dialogue doesn't suit the Doctor, characterisation sounds like a hysterical assistant or teenager. Especially the last line about the Doctor sending K9. The Doctor knows he has multiple time-travelling selves. The Doctor typically has an all-knowing, unphased mindset.
7. Would prefer atmospheric music to the epic runalong fast music style.
Having said all this, any new adventure game is great in my book.

Thank you for the feedback :).

Please bear in mind that this demo is well over year old now, so a lot of these issues are no longer present in the current build. No idea why you weren't able to move K9, I've never had that crop up myself.

That being said, think we'll have to agree to disagree on some of those points. On the dialogue, it's about the Doctor showing some kind of emotion. Maybe its a bit erratic in parts for sure, but without emotion you're just gonna end up with a load of pretty mundane and generic responses to things.

Just my suggestions. It doesn't have to be emotionless, but he tends to speak more sophisticatedly. The voice here sounds more like Guybrush Threepwood or the guy from Broken Sword, for instance. It doesn't have to be devoid of emotion - for example, when he hears another Doctor has been in communication with K9, 'Interesting!' He tends to be philosophical: 'The thing about impressive doors is they are usually the gateway to something important'. Or uses a lot of jargon, due to his scientific knowledge 'It's a cyber-psudellian 6Y locking system. Where's your skeleton transverser when you need it?' Or he waxes lyrical about his journeys, 'More sticky than the jaws of an Alazarian arachnid.'..

Oh absolutely, I agree with all of that.

I went back over the dialogue, the moment when K9 says that he was sent by another Doctor and the reply from the player Doctor is 'WHAT!?'....It's really just a play on the fact that the 10th Doctor has the whole 'what....WHAT........WHAT!?' catchphrase throughout his run.

Any news? its been a while. is this still planned or is the game cancelled?

(+1)

Hi, yeah unfortunately I've just not had enough time to work on the project for various reasons, so it is on hold for now.