Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

smartgenes

15
Posts
1
Topics
5
Following
A member registered Jul 22, 2019

Recent community posts

Just my suggestions. It doesn't have to be emotionless, but he tends to speak more sophisticatedly. The voice here sounds more like Guybrush Threepwood or the guy from Broken Sword, for instance. It doesn't have to be devoid of emotion - for example, when he hears another Doctor has been in communication with K9, 'Interesting!' He tends to be philosophical: 'The thing about impressive doors is they are usually the gateway to something important'. Or uses a lot of jargon, due to his scientific knowledge 'It's a cyber-psudellian 6Y locking system. Where's your skeleton transverser when you need it?' Or he waxes lyrical about his journeys, 'More sticky than the jaws of an Alazarian arachnid.'..

Looks very nice but plenty of basics need done:
1. Using TAB in early stage crashes Doctor movement
2. Thought same thing had happened to K9 but you can't move K9, why not?
3. Allow the player agency, rather than telling them what to do
4. When player does have agency, it often doesn't work as you can't drop your inventory onto an object if you are standing over the object
5. No text on inventory items to identify them
6. Dialogue doesn't suit the Doctor, characterisation sounds like a hysterical assistant or teenager. Especially the last line about the Doctor sending K9. The Doctor knows he has multiple time-travelling selves. The Doctor typically has an all-knowing, unphased mindset.
7. Would prefer atmospheric music to the epic runalong fast music style.
Having said all this, any new adventure game is great in my book.

Not really, because a doc I know is a document. Blorb is something sort-of zipped up and I don't know what that something is. Turns out on closer look it's an ADRIFT file. And by 8-bit legend Larry Horsfield, no less!

Why did they start with this garbage of making things blorb files.

i have no idea what file it is and what to run it on.

It shouldn't take someone who has been into text adventures for more than 30 years an hour to run your game.
Remind me to write a game about defeating the Evil Wizard Plotkin.

I'm also stuck at the signpost in the cellar and unable to select to go further. Nice visuals & good to hear reasonable voiceover for a chance this Adventure Jam. Couple of suggestions: the text is very large in some of the scenes and also ditch the mouse instructions in the first couple of scenes which get in the way and aren't helpful.

I'd like to finish without reading the walkthrough... I have the right head ("I think", he says, but it's labelled as such) but I don't see any way to give it, as such. Am I missing something or am I in a bug?

So how do you set it so it works?, it's  unplayable for me.

(1 edit)

I'm enjoying this so far, I love the black and white style which gives it a different look to RPG Maker games. Nice pacing and characterisation.
Can a save feature be added, to play it in short blasts?

Even though card game RPGs are not really my thing and I wouldn't technically call it an adventure game, I am surprised by the addictiveness and polish on this. It's extremely difficult though with the lack of healing in the game.

Not a solution.

As far as I can tell from reading forum comments, it's not possible to heal the horse yet.


For the balcony woman, the next part is triggered by scenes after making potions for village locals (stay at home and click next to the bed to wait for citizens).

For peeping tom, you can swim at different times, eventually in 'Secondary Quests' it will read 'to be continued in the next update' when you can go no further.

Personally, it makes sense to me that there would be different events depending on which of the girls interacts with a character, though a lot of the time they are interchangeable. One thing which is confusing is that Annie is offered a little job in the tavern but she always refuses to enter.

The game crashes for me as soon as I click 'new game' on Windows 11. Any info on compatibility?

That download doesn't solve the issue for me on Windows 10.