Hey! Thanks for checking it out. That’s all really nice feedback. So far I’m trying to squeeze out as many ideas as I can, but it could be good to revisit these before the end of the jam, or in a later update, or possibly even as standalone games in the future.
Melody Heights is my favorite as well! I’ve been thinking about what elements I’d like to take from it and bring back to my main project as its own world. It’d certainly have all the movement you describe—even a jetpack you could take to the exosphere.
I could definitely see there being more to Harmony Falls. After the five-minute mark you’ve hit the maximum speed and seen everything. I love the idea of incorporating different sounds and themes. Maybe the levels could ebb and flow with lulls between, with more sophisticated ways to generate the obstacles. I’ve considered collectible power-ups as well.
I’m putting Secret Bread
together this weekend. It’s hard to explain, but in my head it’s a sort of a tactile exploration game, or if a musical instrument had the controls of Surgeon Simulator or Octodad. I’m not so sure about Super Kaleidophone
yet—that one was more referential humor toward a previous project of mine. 😂