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I really like the idea of having demos in a console. The menu system works well too and has a great retro feel to it. I started with Melody Heights, which looks and sounds amazing. I wondered around a bit and went up to what seemed to be the summit. I like the way all the fairy things emanate sound and fly away from you. It might be nice to be able to speed up or even moon jump to dramatically shift the soundscape. 

Then I had a go at Harmony Falls. I didn't realise I could shoot the sounds at first so I just died in a discordant harmony, which sounded pretty cool. Shooting was fun for a while but I didn't get the feeling I was going anywhere. Perhaps in a future version there could be levels with different sounds and maybe a parallax background for sighted players. Looking forward to Secret Bread and Super Kaleidophone !

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Hey! Thanks for checking it out. That’s all really nice feedback. So far I’m trying to squeeze out as many ideas as I can, but it could be good to revisit these before the end of the jam, or in a later update, or possibly even as standalone games in the future.

Melody Heights is my favorite as well! I’ve been thinking about what elements I’d like to take from it and bring back to my main project as its own world. It’d certainly have all the movement you describe—even a jetpack you could take to the exosphere.

I could definitely see there being more to Harmony Falls. After the five-minute mark you’ve hit the maximum speed and seen everything. I love the idea of incorporating different sounds and themes. Maybe the levels could ebb and flow with lulls between, with more sophisticated ways to generate the obstacles. I’ve considered collectible power-ups as well.

I’m putting Secret Bread together this weekend. It’s hard to explain, but in my head it’s a sort of a tactile exploration game, or if a musical instrument had the controls of Surgeon Simulator or Octodad. I’m not so sure about Super Kaleidophone yet—that one was more referential humor toward a previous project of mine. 😂