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Long rant? That was really helpful info, especially because you explained why it felt unrewarding and frustrating at the beginning, and how the point display is confusing.

There's a new update today; I changed how the points work and made sure there is a summary at the end of each round.  Thanks for the feedback!

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No problem! Glad to be of any help!
I just did a few rounds & it feels WAY better. It felt a little weird my first round since it didn't seem like you were losing anything from not moping the floor, but it made sense my second play through where I didn't mop until the last 25 seconds. Have to say, I love how the longer you wait to mop, the longer it takes to mop. It was so easy to understand & know what you should be doing.
Another thing I noticed, Daniel isn't an almighty frustrating  & confusing creature anymore. He is a lot more of a fun rng part of the game. He can still be a bit of a pain when he cancels you moping, but mostly I ended up hoping he would show up a lot at the start & then fewer later.
Just a small idea for Daniel if you plan on adding more skins. You could make him more aggressive the less clothes you have. That way when someone starts the game he isn't that big of a deal, but as you keep wanting to unlock more skins & get more upgrades, you have to deal with him showing up more & maybe sometimes him sticking around longer. I was having a lot of trouble having him show up enough with enough dishes to get me past 20-25 points. Have higher costing skins that need you to play a round where he is more active could be a way to add a difficulty curve. Up to you. Great job on the game! Can't wait to see where you take it!

There's a bunch of good ideas here - I especially like the thought of having different outfits affect the difficulty and Daniel's behavior.  It'll take a little longer to get to the next improvement, but I hope you'll check back as things progress..!