I never told anyone she was going to get naked. How did you figure out my secret plan?!
skitchr
Creator of
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15 minutes is really short, though I'm glad to hear that you liked it for longer than just 5 minutes
Outfits are easy to add but drawing is slow; there are a couple more I'm working on when I have time. More diversity is also a helpful idea, there's at least one obvious improvement now that you point it out.
The last thirty seconds are already blocked off, but sometimes he can show up right before the cut-off point and make at impossible mess.
It sounds like you hate him more than intended. He's supposed to be annoying, but only enough to make it seem silly.
Ariel can't keep her clothes on, Daniel is constantly showing up at the worst time, the inspector shows up at the end going "what the hell is going on here... ?!" Probably not the funniest joke you've ever seen, but it's meant to be that Daniel is annoying and that's part of the humor.
Long rant? That was really helpful info, especially because you explained why it felt unrewarding and frustrating at the beginning, and how the point display is confusing.
There's a new update today; I changed how the points work and made sure there is a summary at the end of each round. Thanks for the feedback!
Yeah - right now he's annoying like that.
Daniel's timing is semi-random, but there are some rules to how he operates. Since I know how he works I usually come out ahead, though it's rare (on purpose) to get a perfect game.
It would be good to strike a balance between some luck, discovery, and strategy. It'll probably take a few rounds of feedback to make that happen. Looks like "more strategy, less luck" should be the next step!
Thanks for having a look!
Was it hard to get at least 10 points the first round?
Okay, I'm curious. The prototype is here for now: http://www.skitches.xyz/demo/
How would you want to approach it?
If you're already an artist, you're probably pretty sick of getting asked to do unpaid NSFW. Afraid I can't help with that right now, I'm still learning how to make a game fun. Right now I have a prototype of a web-based game that might be suitable for portfolio purposes, figured I'd reach out before I settle for my own drawing skills. I am happy to trade a little coding work for the right person, if that helps.
Two characters in a kitchen, one of the characters will want three pinup poses and a few outfits. Needs to be web-friendly SVG: no clipping paths, but Adobe Illustrator or Inkscape seem to be viable tools.
Drop me a note here if you are interested.
Thanks for checking it out! Looks like you're trying to test out all the color combinations . In that set of guesses, the highlight (the red splotch icon) is red both times, and you've tried purple and green for the top and bottom. Based on the clues, I bet that:
- The highlight (red splotch) must be purple or green.
- Either the top or the bottom (or both) must be red.
- The top and bottom shapes are not those two shapes.