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I don't usually like these kind of games, but I played for an hour.
I love the presentation: the music is great and the details like the battle backgrounds getting damaged are cool.

I'm not a fan of the grind, I understand that it's to be expected for games like these, but when considering the healing enemies it means spending a lot of time grinding rats instead of progressing.
Mud felt too unreliable when compared to the defensive boost, maybe it could be a bit more accurate since it doesn't guarantee a miss even if it lands.

Can't really judge it impartially since this genre is not my cup of tea, but seems good overall.

Sewers are the grindiest part, kind of stupid to have that be early in the game honestly, after that it is mostly unique encounters until the end . There is a grinding dungeon available too for people who like that sort of thing, but it's not really necessary.  Think you might recognize that design philosophy from my other game.

Glad you liked the music and the presentation, mud is sort of bad but needed to stay due to being funny, you get quite a lot of abilities further on which you can switch between  freely outside of combat in the menu.