Ayyyy finally got around to playing this game - I have a bunch of notes, which might be a little late considering I see the sequel is out - but for what it's worth:
- you can unequip the clips, and the enemies saying "something strange" will still switch the battle mode - during which your character model shows the clips equipped as well. This happened after I first got clipped, fought the next battle in the area to the left, unequipped the clips afterwards, then fought another battle in the same area. I checked to make sure, and the clips remained unequipped. I guess I could see if that was a sly reference to the character not being aware of them... but in that case, there should be some sort of little wink to the player that that's the case, imo, otherwise it mostly reads as a bug.
it would be nice to see some variety in enemy parties - 3 warthogs over and over again gets monotonous. Every once in a while I've seen 2, but it really mostly seems like 3.
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re: resource management - it seems like the only way forward is to use your attack-all skill when facing three boars until you run out of energy - then whittle the remainder down to one boar - then focus until you've restored your MP - then kill the final, and trade your MP for HP out of battle - then start the whole process again with the next group of 3. There really needs to be some variety here, because there doesn't appear to be any other way to avoid burning all your items right away
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the sex mechanics are hot. really enjoy how it's implemented. the escalation from regular boars to masher boars is good.
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the masher boards calls in adds even if you've already killed them that turn - that seems like a glitch. I've had this happen before where BOTH use that ability at the same time, resulting in 4 tough guys attacking you out of nowhere - maybe the call for backup should bring two regular grunts, rather than two elites?
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the adds also attack immediately, which seems unfair - new arrivals to the battle should have to wait til next turn to fight.
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why don't the masher boars have a distinct overworld map sprite? it would be helpful to gauge the risk before actually getting pulled into a fight.
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the item that kills you is just... I don't get why you have multiple of them, and why you even allow the possibility of using them by accident. it also glitches out and switches your character model to a naked version, if you use it in battle, which doesn't make any sense - if enemies beat you, then sure, they strip you, but why do you get naked when you kill yourself?
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good characters. the writing and the art all line up real nicely to make everyone enjoyable to watch and interact with.
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the 'stealth' mechanic is a lil janky - it's not real clear how far away the boar guards can see you to catch you, and the vision cone is misleading in that regard, because they can actually see FAR outside what's shown in the model - as a matter of fact, they can see you through concrete walls.
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It would also be nice to have a 'accidentally caught' mechanic, versus a 'I'm fighting them on purpose' state - the former might reduce your dodge for the first turn ("Mezz was caught off-guard!") the latter might guarentee your accuracy (or even a crit) on your first turn. Maybe based on if you're facing them / moving towards them when you first run into eachother, versus if you're turned away / moving away from them?
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during normal combat, also to switch up the difficulty of the standard 3-pig-party, consider having an occasional "BOAR told a dirty joke" that slightly raises your Lust but otherwise has no effect apart from giving the player a break from the repetative attacks. Similarly, "BOAR took a while swing!" lower accuracy, chance to drain your focus, something like that - just something to add some variety to the early combat.
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at least initially, lust and cumming don't seem to do anything in terms of game mechanics - you cum as a matter of course, but it doesn't seem to do anything, other than display a message.
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when you break out of a sex scene, for instance the oral one - you're immediately naked and covered in cum, even if nothing much had happened. nudity, cum, and even arousal should be linked to events that have occurred.
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really appreciated the scene with the urinal and the guards - and the scene with Diezel. Makes me wonder if I missed any other 'special' loss scenes.
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I appreciate that that the final boss battle is very doable with either guard/hamburger or focus/secret dodge move.
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it's a shame that you finish the game without ever getting the opportunity to equip any alternate items - unless I just missed them? an upgraded staff in particular with less chance to miss, or armor with less defense but greater dodge chance, etc.
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It's also a shame that there don't appear to be enough enemies to fight to make it to level 14 - I finished the game with 43 XP To Next Level, and as far as I can tell, I completely cleared out all the enemies
Anyway, downloaded and played it for free, beat it several times to find all the endings I could, and then turned around and bought it officially for $10 - really enjoyed this game! Looking forward to repeating the process with GutterTrash.