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It sure is a roguelike fire emblem.
I can see what you're going for and the build was perfectly functional, but it could use polish.
There's a bunch of spelling mistakes and the UI could use improvements like showing character HPs on the sprite.
This is personal preference, but mouse commands would be a nice addition too.
Is there a way to check the terrain a unit is standing on? It's important information.

I'm not too convinced about the roguelike aspect, especially having to do all inventory management, shopping and unit-recruiting while in battle.
Green units could join you automatically if they survive and there could be a menu to trade, sell and buy items between missions.

The battles themselves aren't the best, the enemy AI is decent but it does some weird things: I saw archers moving into melee range to attack one of my units, and sometimes enemy units seem to wander around randomly, on the fourth map I had two archers and I only had to pass the turn waiting for the enemy units to wander into arrow range.

Other than that it was a fine demo, it's always good to see tactics game, but I must say it doesn't really stand out from FE at the moment so it feels a little bland.

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I really appreciate you trying it out! I'll see what I can do for mouse controls.

A "camp" screen is definitely needed like you said, it's just been daunting to implement.  The AI comment is correct as well, to keep enemies from just rushing your in a massive mob I set the AI type randomly, some aggressive, some move randomly, some target buildings etc.  Definitely improvements to be made there as well.

Thanks again for playing!