I know it's probably an RPGMaker thing, but widescreen would be nice. There are some typos ("old an unpolished"). Orthogonal movement controls in an isometric environment is very confusing (it's hard to tell what door you're selecting). I think the dungeon segments would be better if they were fully first-person and did not have the character sprite on screen, since it confuses things. The combat is amazing. Very stylish, great music. No complaints there.
Viewing post in Devil's Little Dungeon Tech Demo V2 jam comments
I think widescreen can be easily done, I just haven't touched the default settings too much.
I did experiment with first person perspective early on, I might give it a second try and see how it goes. It would make it so the whole game is first person, which might be more immersive.
Thanks for playing!