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Holy healing, this is promising!

This accurately captures the mmo healer experience, without having to wait on random ppl, which is great! I wonder what other stuff is planned for this, apart from more classes, spells and so on.

Anyway, theres some things that were annoying. My squad members almost died, because i accidentally hovered another character card on the left while casting, this put the targeting on someone else for the next spell. I think this should be a bit more rigid, as in you really have to click something to change targets, not just hover. Accidents happen too easily this way, which can cause to frustrating deaths.

The aesthetics are very basic, i hope for the love of god that this will improve at some point, because it'd be a shame to hold this potential back just because of some placeholder looking models/textures. Also needs lots of different interesting animations/effects to break the monotony of being a caster.

After getting to level 5, i began asking myself if only the healer himself gets new skills and abilities. What happens to the tank and dps dudes? This may be a difficult design topic in itself, because thinking about it myself, i wouldnt know what to do about them. You cannot allocate like 5 abilities each level up, that gets tedious. But not having the others grow alongside of you gives off a weird feeling too (or maybe i just missed something).


Please keep developing this, seeing videos of this isn't the same as playing, which was way more fun than i thought. I wanna be a heal sl**t.

(+1)

Thanks for the reply.

The squad definitely needs some growth as well. I have some plans on doing it within a separate system.  Aiming to get something in for next demo day. I'll see what i can do about the UI issues. It may just need to be a option in the menu and a bit more space between the frames.

For the graphics,  I'll improve it where I can, my skillset for art is limited but improving. I just have to be realistic about what i'm capable of at the moment. If i can find a new technique that makes the art better, i'll go back and improve certain assets. That's all I can realistically do at the moment.