by this point this is my 3rd or 4th time playing, so i'm used to the controls. i wouldn't really say i'm a huge fan of them, but they're working and they don't fight against my intentions, so i think they're fine. grew some watermelons, some rocks, made an axe and chopped some wood.
i survived for a few nights. the enemies aren't really threatening, i can just be outside and walk away from them. the way darkwood made this work was that you really did not want to leave your hideout or be far away from a light source. an easy solution for your game might be to greatly reduce the light radius (or just make it much more mistier). then, even with their slow speed, an enemy would simply appear before you and damage you, making them threatening. of course, this is me getting ahead of myself - i'm sure you have your own ideas that just weren't implemented yet.
i had a few thoughts and some error reports:
>enemies near (behind?) trees have some z fighting going on. i remembered you mentioned this in the thread and asked for advice. perhaps you can always show them in front of trees? it wont solve all your z fighting issues, but it might be a solid first step. that's the only place i noticed it anyway, since that's where some of them appear.
once (and only once, i tried replicating), there was some delay during the night to day transition.
popup text (namely the "i need to empty my hands to use the crafting bench") should automatically disappear upon player action, instead of me having to manually confirm the popup. it stayed active after i cleared my text and accessed the crafting table, so it's a bit redundant.
i think you should automatically leave the crafting table when you're prompted to place an object
otherwise, the game plays smoothly and i had no other notable issues. keep it up.