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(1 edit)

Like the concept, expecting good stuff from this as it develops. Feedback:

  • Dunno if the attack UI portraits are meant to be ordered according to map placement or if the ally always goes on the left and enemy on the right, I think the UI should convey this (like with red and blue colors).
  • Visiting a house doesn't do anything (maybe NYI?).
  • Menu bugs out and appears on screen if I press enter quickly after inputing the last unit's action. 
  • It looks like last enemy standing avoids the player which if intended its a nice addition.
(+1)

Thanks so much for playing!  I really appreciate the bug report and good reproduction steps.

>Dunno if the attack UI portraits are meant to be ordered according to map placement
They are, I was hoping to make things more clear, but colors are a much better idea.

>Visiting a house doesn't do anything
It should be a full heal, but this is only a placeholder.