Like the concept, expecting good stuff from this as it develops. Feedback:
- Dunno if the attack UI portraits are meant to be ordered according to map placement or if the ally always goes on the left and enemy on the right, I think the UI should convey this (like with red and blue colors).
- Visiting a house doesn't do anything (maybe NYI?).
- Menu bugs out and appears on screen if I press enter quickly after inputing the last unit's action.
- It looks like last enemy standing avoids the player which if intended its a nice addition.