The game froze when I was facing the elevator ladder, after spamming space a bit because I didn't understand how to climb it. I could still access the menu but I couldn't move. I had to quit the game and restart but the same thing happened the second time.
I thought the idea was nice, I like the undertale-like fights and the atmosphere would probably be cool with some background music and sounds. But it was also a bit buggy. Here's some extra things I found
- after the girl gets submerged in the water, I can still access her old dialogue by pressing space in the same spot
- clicking the bomb really fast and clearing the fight while a dodge sequence was coming up bugged the game, and I had game over text remaining stuck for the next battle
- it's a bit unimmersive that the fights for the two ghosts come in the same order regardless of which ghost you visit first. Kinda ruins the illusion that the fights are a "real" thing that exists in the game world and makes it feel more like a random minigame that pops up.
- it feels like a bit of a slog to go through because of things like these: slow movement, no sprint button, space doesn't skip the typewriter animation, space doesn't autoselect the UI buttons, etc