it's a bit difficult to micro the squads since it can be hard to tell who you have selected and what their action will be due to small and mixed contexts (open, c4, kick, slow open, breach, etc) however it's still fun to go serpico on some goblins. didn't seem to lose any points for not arresting enemies, which is good because arresting these guys is impossible when the rest of their team is shooting at you (and who will also switch back to shooting seemingly randomly). it could be my fault, I may not have understood the mechanic correctly. I lost pretty much all my squad mates every mission, rest in peace brothers
Viewing post in FantaSWAT jam comments
Yeah it turned out more action-focused and less tactical than I originally indented.
Having played a bunch of SWAT 4 and its clones I know how frustrating it is to get punished for unlawful kills, so I made it much easier to tell what's a fair target. You get a higher score for arresting suspects but going guns blazing is perfectly viable as long as you don't kill surrendered enemies.
Thanks for playing and thanks for the feedback